Support for the Dashboard is a little hazy, mostly because I haven't tested it on most games. Those are the games supported by the original EverOddish scripts, and while I have heavily modified those files, I have not added support for other games, merely extended the current support for those games. Party display is supported for generations III, IV, and V. Ready to get started? Begin Setup! Begin Setup! Supported Games This can be done manually (by picking pokémon species from a drop down), or semi-automatically via server-to-server communication over Discord. When SoulLink is enabled in config, the Dashboard provides the same functionality as the Nuzlocke Dashboard, and on top of that, allows you to manage links between your pokémon and your partner's. It also has a graveyard section that is automatically updated when one of your pokémon die. When Nuzlocke is enabled in the config (and SoulLink is disabled), the Dashboard provides a simple method of tracking which pokémon you've caught, where you caught them, and whether they're static or shiny. Further, for SoulLink runs, it keeps track of each pokémon's link. ![]() While Pokémon Soul.Link doesn't enforce the rules of the challenge, it does track the pokémon you've caught, including where they were caught, whether or not they are shiny, and whether or not they are static encounters. The Dashboard is helpful for running Nuzlocke and SoulLink challenges. More complex customizations can be set in the styles section of the config, which is converted to CSS, or you can provide your own SASS/CSS files for even more extensibility. Simple customizations can be done intuitively in the config. Perhaps most importantly, the layout and styles are completely customizable.
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